Crystalline Void
Utilizing volumetric fog and sparse lighting to create scale. The crystal structures are procedurally scattered along spline paths.
Obsidian Flow
Custom shader networks simulate cooling magma. Emissive maps are driven by vertex velocity to create dynamic heat signatures.
TECHNICAL
BREAKDOWN
Wireframe Topology
Optimized quad-based topology for sub-d scattering. Non-destructive modifier stack allows for rapid iteration of structural forms.
Shading & Lighting
Full ray-traced global illumination pipeline. Materials use complex roughness maps derived from noise patterns to break up specular highlights.